


** All fields of this color must be completed.
** At least one field of this color must be completed.
Description: The Aramandi are native to the high-gravity tropical world of Aram. Physically, they are short, stout, four-armed humanoids. Their skin tone runs from a light-red color to light brown, and they have four solid black eyes. The Aramandi usually dress in the traditional clothing of their akia(clan), although Aramandi who serve aboard starships have adopted styles similar to regular starship-duty clothing.
With the establishment of the Empire, the Aramandi were given great incentives to officially join the New Order, and an elaborate agreement was worked out to the benefit of both. In exchange for officially supporting the new regime (with a few taxes, of course), the Aramandi essentially would be left alone, with the exception of a small garrison on Aram and minimual Imperial Navy forces. So far, the Empire has kept its word and done little in the Cluster.
The technology of the Aramandi is largely behind the rest of the galaxy. While imported space-level technology can be found in the starports and richer sections of the city, the majority of the Aramandi prefer to use their own, less advanced versions of otherwise standard items. There are few exceptions, but these are extremely rare. Repulsorlift technology is uncommon and unpopular, even though it was introduced by the Old Republic. All repulsorlift vehicles and other high-tech items are imported from other systems.
Special Abilities:
Breath Masks: Whenever Aramandi are off of their homeworld or in non-Aramandi starships, they must wear special breath masks which add minute traces of vital gases. If the mask is not worn, the Aramandi becomes very ill after six hours and dies in two days.
Heavy Gravity: Whenever Aramandi are on a planet with lighter gravity than their homeworld, they receive a +1D to Dexterityand Strength related skills (but not against damage), and add 2 to their Move.
Climbing: At the time of character creation only, the character receives 2D for every 1D placed in Climbing / Jumping.
Story Factors: No Story Factors
| Maximum Playability: | PC |
| Homeworld: | Aram |
| Basic Language Ability: | Speak |
| Attribute Dice: | 11D |
| Dexterity Range: | 2D / 3D+2 |
| Perception Range: | 2D / 3D+2 |
| Knowledge Range: | 2D / 4D |
| Strength Range: | 1D / 3D |
| Mechanical Range: | 1D / 4D |
| Technical Range: | 1D / 3D |
| Height Range: | 1.00m / 1.50m |
| Land Movement Range: | 6m / 10m |
| Water Movement Range: | 0m / 0m |
| Air Movement Range: | 0m / 0m |